Tag Archives: Card Games

State of Clay Crucible Games, Spring 2017

Over on Reddit, someone asked me about the status of a game they remember I was working on a couple of years ago, and that made me realize that it might be fun and informative for me to write a “state of the company” post, focused on where my various designs stand right now. Let’s dive in!

Chaos & Alchemy: Out of print, still available from some retailers

This was my first ever game design, and the game that inspired the name of my company (Clay Crucible was one of my favorite cards from the game). I published the first edition in 2012, and Game Salute published the second edition in 2014.

The rights to publish Chaos & Alchemy have now reverted to me, but I don’t have any plans to do anything with them. You can still typically find copies of the second edition on Amazon or the BGG marketplace for somewhere around MSRP.

Otters: Available via print-on-demand

Otters was my second published game, which was also the first Kickstarter campaign I ran on my own. This was quite a pleasant experience, start to finish! It’s a simple game, aimed at kids, with cute pictures of otters on the cards. The Kickstarter campaign exceeded the funding goal, and I delivered rewards ahead of the promised date.

Now the game lives on in a print-on-demand format from DriveThruCards. I’ve just added a printed tuck box to the game there, which should make for a much nicer overall product.

Alchemy Bazaar: Under development by Grey Fox Games

As I wrote back in 2014, Grey Fox Games signed Alchemy Bazaar for publication. The company went through some changes in the intervening years which led to Alchemy Bazaar being slower to see print than originally expected, but they are now actively developing it. I don’t know when to expect it to actually come out, but let’s say “someday.” Probably within the next year, I’m guessing.

Everest: Technically unsigned, maybe will be published by Grey Fox Games

Everest is in an odd little limbo. I wrote about this in that same 2014 blog post. Randy from Foxtrot Games put me in contact with Shane from Grey Fox Games due to Shane’s interest in Everest. I showed Shane both Everest and Alchemy Bazaar at Gen Con 2014, and Shane liked them both. He wanted to do Alchemy Bazaar first, and that’s the only game we have a contract for. But Everest might come from Grey Fox someday, I suppose. <shrug>

Fibercraft: Forthcoming in 2017 from Clay Crucible Games

As I wrote recently, Fibercraft is my newest game, and I’m planning to publish this one myself. Stay tuned!

And now for the really obscure games:

Gods & Champions: Shelved

This was my second game design attempt, started during NaGaDeMon 2012. I wanted to build a card game where you had a Champion that you were adding powers to, but each round the Champions could be swapped around,

Mansion Builder: Shelved

I put up three designer diary posts about this game, and I continued developing it for several months past the final diary post (my last version of the game is dated July 2014 and the last blog post was April 2014). I took it to a local convention for playtesting, and it went okay, but not well enough for me to get passionate about polishing it.

This was also about the time that I decided I needed to spend more time with my wife and less time developing and playtesting games, so I intentionally backed off for a while.

Robo Battle: Shelved, almost certainly forever

I never blogged about this game, but I demo it at a couple of local conventions. The funny story here is that it has been totally superseded by Mechs vs. Minions.

A little known fact about MvM is that it was based on an older, never widely published game called Weapons of Zombie Destruction. That game was designed by Stone Librande, who is a friend of a friend of mine. Our common friend had a copy of WZD that I played back when I lived in San Francisco.

I always though WZD was an interesting game, so I started designing Robo Battle as my own twist on it. I didn’t get especially far, but then last year Mechs vs. Minions came out. I’m definitely not going to be able to compete with that! So, Robo Battle is on the trash heap.

Corporate Rivalry: Shelved

This is one you would only know about if you closely followed my tweets in early 2016. I enjoy Twilight Struggle, but I would love to capture a similar experience in a shorter play-time. So, I started designing my own twist on it, where the two players are rival corporations trying to gain market share in a region. A game like this needs a strong theme in order to direct the development, I think, and I don’t have that theme yet. I could see coming back to this one someday.

Clay Crucible Catan: Freely available!

This isn’t really a full-on design, but just a one-page printout to modify the rules of Catan (aka Settlers of Catan) to remove the luck of the dice. It’s basically a mash-up of Concordia and Catan. Honestly, I don’t think this one gets enough love, especially because I regularly see people complaining about how the dice can wreck a well-played game of Catan. Take out the dice!

So there you have it: The state of all of my games that have gotten at least as far as the prototype stage, as of spring 2017. Do any of the shelved games pique your interest? Have you seen any of these out in the wild? I’d love to hear about it!

Michael Iachini – @ClayCrucible on Twitter

Financial breakdown of the Otters Kickstarter project

I’m a big fan of transparency. When new game designers / publishers are just getting started, having detailed stories from people who’ve gone before them is a big help (it definitely was for me).

With that in mind, I wanted to share a detailed financial breakdown of my kid-friendly card game, Otters. This will cover everything from the initial concept of the game on November 1, 2013, up to the publication date of this article, April 28, 2014. It’s a six-month period during which I designed Otters, playtested it, got art and graphic design, found a manufacturer, built and ran a Kickstarter campaign and then fulfilled all of my Kickstarter pledges.Otters Cover HighRes v1.00

A few notes:

  • I’m proud to say that I delivered Kickstarter rewards ahead of schedule. My expected delivery date on the campaign page was May 2014, and here we are in April with the rewards already out the door! (I’m sure a few international backers won’t actually receive their packages until early May, but I shipped them all by April 26.)
  • There are still seven Kickstarter backers to whom I have not yet shipped rewards. One is local to Colorado, and she will be arranging an in-person pickup. Three haven’t filled out their surveys yet. Three indicated that they wanted to add something to their order but haven’t paid for the add-ons yet. The total amount of add-on payments I have yet to receive is pretty close to the total shipping costs I have not yet paid, so that’s going to be more or less a wash and won’t change these numbers dramatically.
  • If you want the quick summary, I ended up turning a very, very small profit on the game: About $250. This is on a Kickstarter that raised over $5,000. Call it a 5% profit margin (without getting anything for my labor, of course).

Income

The income side of the equation is pretty simple. I brought in money from the Kickstarter campaign, I had some post-Kickstarter add-ons to backer pledges, and I sold a few pre-order copies to non-Kickstarter backers.

  • Kickstarter pledges: $5,321.00
  • Post-Kickstarter add-ons from backers: $321.60
  • Pre-orders from non-KS backers: $35.32

Total income: $5,677.92

Public domain money bag icon

Expenses

I’m going to break expenses into several categories, because I think that will be most useful for other Kickstarter project creators.

Expense: Kickstarter / Amazon fees: $499.17

Once the Kickstarter campaign ended, backer credit cards were charged via Amazon payments. Each charge showed up in my Amazon payments account with some money coming to me and some money going to Amazon/Kickstarter.Kickstarter Logo

I ended up moving money from my Amazon payments account to my business bank account in three waves: One the day after the campaign ended (the bulk of the transfer), one a few days later after a few backers had updated their credit card information so that the payment would go through, and one three weeks later when the last backer’s payment finally went through correctly. I simply added up the total money I was able to transfer to my bank account and compared it to the total pledges to get the fees lost to Kickstarter and Amazon.

I’ll note that this expense was 9.38% of the total pledged. So, all the advice you see about expecting these fees to be 10% – that’s pretty good advice.

One last note here: Every single backer paid me. When I read about other Kickstarter projects, I’ll usually hear about 5% of backer payments failing to go through and never getting fixed. I had a grand total of one backer who took longer than a day or two to have his payment go through, and while I was expecting to write that one off as lost even he came through in the end.

Expense: Card print runs: $2,038.55

Naturally, this is the biggest expense for a card game like Otters. I used DriveThruCards as my manufacturer for Otters, and I’m completely happy with them. The card quality was excellent, the communication was excellent, the speed of production was excellent… what more can I say? I hope they someday offer custom tuck boxes for card decks, but I can live without them.Otters print run photo 1

This expense is actually two separate expenses: $1,688.10 for the main print run, and $350.45 for the “Speedy Otters” print run that I had done before the campaign started. That Speedy run gave me decks to ship to Speedy Otters backers right after the campaign ended (those went out within a week) as well as review copies to send to bloggers and podcasters in advance of the campaign.

Expense: Quality Assurance: $65.60

This covers the cost of test decks from DriveThruCards, both prior to my initial print run and prior to my main print run. QA is important, folks!

The borders on all of the cards were supposed to be blue. For my first test deck, they weren't.
The borders on all of the cards were supposed to be blue. For my first test deck, they weren’t.

Expense: Art and graphic design: $886.12

Otters uses primarily Creative Commons licensed photographs for the “art” on the cards, which doesn’t generally cost money – but I ended up sharing some of my profits with a photographer who let me use a ton of his photos (not required, but he asked and I thought it would be nice).

This expense is mainly made up of the cost of graphic design – the Otters logo, the cover design, the card layout, rule sheet layout, creation of PDFs for DriveThruCards, etc.Otters Rule Sheet 05

It also includes the cost of a couple of illustrations that I commissioned before the campaign began, when I thought that a stretch goal would be for illustrations instead of photos. We hit that stretch goal, but my backers preferred photos over illustrations as it turned out, so those illustrations were unused.

Expense: Custom cloth bags: $374.00

This covers the cost of manufacturing and shipping for 50 custom Otters bags.photo 5

Expense: Supplies: $209.70

Most of this expense ($121.93) covers the cost of 500 blank brown cardboard flip-top boxes shipped to my door, each big enough to hold two Otters decks and a rule sheet comfortably.  I only went through about half of these for this campaign, but they come in 500 packs.

The other components are a box of 250 bubble mailers ($51.77) and a set of color printer ink that I went through in creating prototype decks ($36.00)

Expense: Printing labels and rule sheets: $168.41

I went to my local Staples office store for a whole bunch of printing over the course of this project.

For labels, I used some nice glossy sticker paper that I left over from my initial Chaos & Alchemy print run. I printed 9 labels per page, cut them apart with a paper cutter and stuck one to each box.

For rule sheets, I had Staples print on paper that was a step up from their normal quality; it just feels nicer.

Expense: Shipping: $1,065.61

Until I actually sat down and added this up, I didn’t know that I had crossed the thousand-dollar-mark in shipping expenses. Now, to be clear, $59.43 of this cost is for review copies of Otters that I sent out prior to the campaign. But that still means I spent over $1,000 in the cost of postage alone in getting Otters into the hands of my backers.

Shipping Update photo 1

Not included here is the cost of shipping labels; I already had plenty of them on hand.

Expense: Taxes: $124.77

This is a little bit of an estimate right now, and I know it’s not 100% correct, but we’ll go with it.Money 1

For sales tax, only a few backers are here in Colorado, so I’ll only owe a total of $5.62 in sales tax so far.

For income tax, I’m estimating based on applying my marginal federal and state income tax rate to the nominal profits I’ve made on this game so far. That’s not going to be the actual number in the end, I’m sure, because it’s ignoring inventory for one thing. But it’s a reasonable guess for now.

Expenses: Total

  • Kickstarter / Amazon fees: $499.17
  • Card print runs: $2,038.55
  • Quality assurance: $65.60
  • Art and graphic design: $886.12
  • Custom cloth bags: $374.00
  • Supplies: $209.70
  • Labels and rule sheets: $168.41
  • Shipping: $1,065.61
  • Taxes: $124.77

Total expenses: $5,431.93

Bottom line

  • Total income: $5,677.92
  • Total expenses: $5,431.93
  • Profit: $245.99

The future

Now, I’ve simplified things a little bit here.

First, I’ll say that if all I had to show for this whole experience with Otters was 246 more dollars in the Clay Crucible Games bank account than I had beforehand, I would still call this a success. I’ve created a game out of nothing and gotten it into the hands of hundreds of gamers around the world, and I even made a little money doing it. That’s pretty good.

However, I’m also left with some inventory. I have plenty of leftover game boxes, several labels and rule sheets, a few custom bags, and importantly, some Otters decks. After setting aside the 11 decks and 1 bag that I owe to backers who have either not paid for their add-ons or not completed their surveys, I still have 53 Otters decks and 9 custom bags on hand. I also have 11 Speedy Otters decks, which I have no idea what to do with (probably give away to worthy causes of some sort).

If I end up selling those decks and clear $9 of profit on average for each of them, and call it about the same for the bags, that would be another $558 in future profits.

Furthermore, I plan to eventually put Otters up for sale directly on DriveThruCards, and the sky’s the limit… but I’m not expecting anything crazy, of course!

I hope this helps!

My goal with this sort of post is to help other Kickstarter project creators and game designers / publishers to understand the financial reality of putting a game out there via Kickstarter. This was a very humble campaign, and it worked out just fine in my book. But I’m certainly not quitting my day job! 🙂

If you want to say thanks for the information, you can get yourself a copy of Otters right here.

Thanks for reading!

Michael Iachini, Clay Crucible Games

@ClayCrucible on Twitter

What’s up with Otters?

Editor’s note: This is my first blog post to originate on the Clay Crucible Games site directly instead of on my old site, Online Dungeon Master. I intend to ultimately bring my board game related posts from Online Dungeon Master over here, but I’m starting with this one.

Those of you who may have been eagerly following my blog posts about my National Game Design Month (NaGaDeMon) 2013 project, Otters, might be wondering what the heck ever happened with that game. Wasn’t I just about done with it in late November?

Well, yes, I was! And I was actually planning to put it up on DriveThruCards as a print-on-demand item. But then something came up:

Kickstarter.

After asking for opinions on some game- and Kickstarter-related Facebook groups, I decided that I might as well run a Kickstarter project for Otters rather than just tossing it on DriveThru and calling it a day.

Otters Kickstarter Image 03

There are a few reasons I decided to go this direction.

First, there’s the exposure. Lots of gamers are looking for games on Kickstarter, and they may well discover Otters if it’s there when they might not discover it if it were only on DriveThru. Now, that by itself isn’t much of a reason to run a Kickstarter project for a game, but it is a reason to consider.

Second, there’s packaging. While I love the quality of the cards from DriveThru, the only box they offer is a clear plastic box to drop your cards in. I’ve ordered some of these boxes, and I just don’t love them. If I order the cards shipped to me from DriveThru, I can put them in a box that I like a bit better, one with an actual Otters label on it.

Finally, there’s the potential for enhancement. Otters is ready to go right now, even before the Kickstarter launches. I ordered a small print run from DriveThru so that I would have copies to send to reviewers, and I even have some extras left over from that print run that I’ll offer to Kickstarter backers who want a game ASAP.

But I don’t have to leave Otters in its current state.

  • If the Kickstarter does well, it opens the possibility that I could hire an illustrator for cute custom otter images rather than sticking with the (also cute) photos that the cards have right now.
  • If the Kickstarter does REALLY well, I could even consider a much bigger print run from a more traditional manufacturing company, which could let me have Otters packaged in a real board game box (as opposed to the very humble flip-top cardboard boxes that I’ve been packaging review copies in).

Now, I’m keeping my expectations for the Otters Kickstarter campaign firmly in check. I’m only planning on trying to raise $500. But if it gets to the several thousand dollars level, well, I can improve the quality of the product. And that’s worth going to Kickstarter for.

Finally, the other reason I’m interested in Kickstarting Otters is that I want to get the experience of running a Kickstarter campaign. While I expect to mainly be a designer who designs game for others to publish, I want to know what it’s like to be a publisher, specifically one who uses Kickstarter. I did publish the first edition of Chaos & Alchemy myself, but I paid for that out of pocket. Could Clay Crucible Games be a full-on publisher one day? Probably not, but Otters is the perfect project for me to explore that possibility.

So there you have it: Otters will be coming soon to Kickstarter! I’m targeting a late January / early February launch, so keep your eyes peeled!

And if you want a sneak preview of what the Kickstarter page is going to look like, check it out here: http://www.kickstarter.com/projects/1125132758/1664206759?token=b3fc11c9. As of this writing (January 15) the page isn’t 100% complete; I still need to add the main video, the learn-to-play video and some photos of the review copies (plus more reviews as they come in). But everything else is there. Let me know what you think as far as improvements go, either here on the blog, over on the Kickstarter preview page itself, or via email at ClayCrucible@gmail.com.

Michael Iachini – Clay Crucible Games

@ClayCrucible on Twitter